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Stylized 3D Character "Lilly"

This is a character I created while following the course "Stylized Characters in 3D" on Vertex School, taught by Yulia Sokolova. Going from zBrush sculpt all the way to a retopologized and textured low-poly model was challenging but also extremely fun and rewarding.

The model is based on the beautiful concept art "Lilly" by Alberto Camara:
https://www.artstation.com/artwork/x3JZ2

Low-Poly rigged and posed character. Textured in Blender and Photoshop, rendered in Blender Cycles

Low-Poly rigged and posed character. Textured in Blender and Photoshop, rendered in Blender Cycles

Wireframe render done in Blender Eevee

Wireframe render done in Blender Eevee

High-poly zBrush Sculpt

High-poly zBrush Sculpt

Character maps: Normal, Albedo, AO, Curvature

Character maps: Normal, Albedo, AO, Curvature

Hammer Maps: Normal, Albedo, AO, Curvature

Hammer Maps: Normal, Albedo, AO, Curvature